New Release of OpenSceneryX

We have just released a new version of the library.

The installer application has not changed, so if you still have the installer on your machine, just re-run it and it will update the library to the latest. If you have deleted the installer, grab a copy from the OpenSceneryX home page.

Here are the changes:

Version 4.4.0 28th March 2020

  • New scenery objects in this version:
    • Incorporated some new items from the SAM Seasons SDK Library by the SAM team into OpenSceneryX, which includes:
      • Spring seasonal variants for all FlyAgi’s vegetation.
      • A set of dirt and grass ground polygons.
      • A set of snowy lines and polygons.
      • A collection of snow pile objects (which only appear in snowy conditions).
      • OpenSceneryX’s first decal! The decal is a snowy overlay to add detail to textures in snowy winter conditions.
      Note that the SAM Seasons SDK library is not fully incorporated, because it contains a lot of content that is not relevant to OpenSceneryX such as the colour variations that are specific to SAM.
  • Modified scenery objects in this version:
    • Updated to latest release of the SAM Seasons SDK Library, including:
      • Updated summer, autumn, winter and winter (snow) textures.
      • Improvements to some forests.
    • First phase of work to ensure all textures have DDS versions:
      • All facades done.
      • All lines done.
      • All polygons done.
    • Moved CT-114 to subfolder to avoid problems with documentation category.
    • All forests of boats are now only drawn on water surfaces.
  • Other changes:
    • Added support in the Library for season switching using the xEnviro Plugin.
    • The website has been updated to include decals.
    • For deep snowy winter season, we now fall back to standard snowy winter season variants to provide snow when deep snow variants are not available.
    • For Terramaxx deep snowy winter season, we now fall back to deep snowy winter and standard snowy winter season variants to provide snow when Terramaxx-specific deep snow variants are not available.
    • Updated the Backup Library to v2.7.0

Best wishes to everyone, I hope you stay safe and well in these tough times.

v4.3.1 Bug Fix Release

Some users were having problems with v4.3.0 where X-Plane was throwing warnings on startup complaining of missing textures.

This was down to some DDS textures that, although valid, were not recognised by X-Plane for some reason. The troublemaker textures have been re-made and there’s a new 4.3.1 release out.

Just re-run your installer to fix the textures. Or if you’ve deleted the installer, download a new one from www.opensceneryx.com

New Library and Installers Released, 3D Previews too!

There is a new version of OpenSceneryX out, v4.3.0, which includes 3D previews of objects, lines, polygons and forests which are now displayed on the website. You can also preview all seasonal variants where they exist:

Here are the full release notes:

  • New scenery objects in this version:
  • Modified scenery objects in this version:
    • The spring and winter (no snow) forests were showing with a white ‘halo’ around them, which has now been fixed.
    • Discovered that the build process wasn’t always copying both DDS and PNG textures if they were both available. As a result, many more objects now have DDS textures.
    • Corrected a number of the polygons which contained invalid commands.
  • Other changes:
    • Added support for season switching using the Scenery Animation Manager plugin (SAM).
    • When delivering winter seasonal variants, we now prioritise specific snow / non-snow variants over default winter variants. This ensures, for example, that you will always see a snowy variant if you are using a plugin that requests snowy assets (provided there is a snowy version available for that item, of course!).
    • Improved the documentation for the asphalt surface polygon variants which are designed to be used over the top of opaque asphalt to give a more weathered look.
    • 3D previews of objects, lines, polygons and forests are now displayed on the website.

Also, to accompany the new library version, there is a new installer too, which has the following changes:

  1. Added support for season switching using the Scenery Animation Manager plugin (SAM).
  2. New application icon.
  3. Improve button and drop-down menu layouts on Linux.
  4. The Spanish and Catalan translations have been updated, thank you to Haris Amiel.
  5. No longer use an internal web browser to show the license – open the default web browser (e.g. Edge, Safari, Chrome) instead.
  6. Memory leak fixed on Windows. May have been causing the installer to hang towards the end of large installs.

Grab the new installer from the website home page: www.opensceneryx.com.

OpenSceneryX 4.2.0 Released

We have just released a new version of the OpenSceneryX library – 4.2.0. Here is the list of changes:

  • New scenery objects in this version:
    • A mobile boarding bridge suitable for regional commuter aircraft.
    • A new set of five seasonal volumetric grass forests, in a variety of heights and colours.
    • Two new forests of volumetric flowers.
  • Modified scenery objects in this version:
    • Incorporated updates from FlyAgi’s vegetation library – forests and objects no longer cast shadows because they look ugly on vegetation and also cause a hit on framerate.
    • The deep winter texture variant for FlyAgi’s vegetation has been replaced with a new one with less of a blue hue, which fits better with e.g. xflyer’s Winter Mod.
    • The previous ‘bluer’ deep winter texture is now used when TerraMaxx is selected as the season mechanism, as the colour works well with TerraMaxx’s textures.
  • Other changes:
    • Major new feature: Core X-Plane® forest overrides. OpenSceneryX now has the ability to replace all core X-Plane® autogen forests with FlyAgi’s high definition versions, this is optional and can be chosen on install. This feature does most of what FlyAgi’s Vegetation Global Trees package does, except it does not replace any core X-Plane® textures in the ‘Resources’ folder.
    • The website now provides more information about facades in the library.
    • Fixed ‘Missing object’ errors for the 15 items excluded from RE Library.

Also, to accompany the new library version, there is a new installer too, which has the following changes:

  1. The library now includes the ability to override core X-Plane® forests with HD forests from OpenSceneryX. The installer now gives the user the choice of whether this should happen.
  2. Fixed “The parameter is incorrect” error which was thrown when running the installer in Hebrew.
  3. The installer now remembers your preferences even if you switch language.
  4. The installer now has an Italian translation, thank you to Matteo Lorenzini.
  5. The Russian translation has been updated, thank you to Murat Vishnyakov.
  6. The Dutch translation has been updated, thank you to Gerrit-Jan Rebel.
  7. The French translation has been updated, thank you to Olivier Faivre.

Grab the new installer from www.opensceneryx.com.

OpenSceneryX 4.1.0 Now Out!

A new version of OpenSceneryX is out. If you already have the latest installer, just re-run it to get the latest updates. If you don’t have the installer, download it from the website homepage here.  Here is what’s new:

  • New scenery objects in this version:
    • Added all flags from Flags of the World by Mr 3D and Chris Noe into OpenSceneryX. Note that the versions included in OpenSceneryX are rotated 90° from the originals, to conform to the standard of being aligned with the wind when placed at 0° (default) rotation.
    • Added all flags from Flags of the USA by Mr 3D and Chris Noe into OpenSceneryX. Note that the versions included in OpenSceneryX are rotated 90° from the originals, to conform to the standard of being aligned with the wind when placed at 0° (default) rotation.
    • Added missing temperate conifer forests from FlyAgi Vegetation library.
  • Modified scenery objects in this version:
    • Replaced Finland and UK flags with new versions from Flags of the World, which no longer need a plugin for the animation. As a result of this, these flags are now correctly oriented to the wind when placed at 0° rotation (default). IMPORTANT NOTE: If you have already used either of these flags in a scenery package, please ensure the rotation is reset to 0°.
    • All the new lines added from DT_Library in v4.0.0 were missing their normal textures. These have now been added.
  • Other changes:
    • Support upcoming feature of WED to lock the rotation of an object to a specific angle (e.g. for objects that rotate in the wind). All existing objects in OpenSceneryX that rotate in the wind have had this attibute added, to lock them to 0° rotation.
    • Object dimensions are now interrogated directly from the model, automatically. All objects in the library have had their dimensions injected into the documentation.
    • All items with seasonal variants can now have multiple seasonal screenshots in the documentation, displayed as an image carousel. Here’s a nice example. All objects have had seasonal screenshots generated, but forests probably won’t as screenshots have to be created by hand for those, and it would ba a mammoth task.
    • Updated the Backup Library to v2.4.0
    • Added a couple more simHeaven export paths for wind tur?bines for use in their packages.
    • The website descriptions of the Hawker Seafury and Supermarine Spitfire were swapped over. This didn’t affect the library, just the documentation.
    • The website description of the B29 Superfortress claimed it was a B17 Flying Fortress. This didn’t affect the library, just the documentation.
    • All documentation pages on the website now include tooltip hover help for lots of the information provided, giving more information about each item and links through to the official X-Plane® documentation where appropriate – just hover your mouse over the ? icons.
    • All documentation pages on the website that contain dimensions now have both metric and imperial values (metres, feet and miles as appropriate).

OpenSceneryX 4.0.0 Released

We have just released a major new release of OpenSceneryX, version 4.0.0. You will also need the new installer v2.5.0, so please download that from the home page. Here is the list of new stuff:

  • New scenery objects in this version:
    • Incorporated DT Library by Darrell Thompson into OpenSceneryX, which includes a large set of markings suitable for small to medium airports.
    • einstein has contributed seasonal variants (autumn and winter without snow) for the original OpenSceneryX tree forests. This enables autumn and winter (without snow) for any sceneries that use original OpenSceneryX forests, as well as most of the individual plant and tree objects.
    • madmaxland has contributed a spring seasonal variant for the original OpenSceneryX tree forests. This enables springtime for any sceneries that use original OpenSceneryX forests, as well as most of the individual plant and tree objects.
    • FlyAgi has contributed seasonal variants (autumn, winter mild and winter deep) for all his vegetation forests.
  • Modified scenery objects in this version:
    • The runway closed ‘X’ marking has been replaced by an improved version from DT Library which includes normals.
    • Some aircraft, both jets and props, are now incorporated into the X-Plane® static aircraft system.
    • Fixed missing TEXTURE_NORMAL in oil fired power station.
  • Other changes:
    • Major new feature: Support for seasons. OpenSceneryX now exports seasonal regions compatible with core X-Plane, the Four Seasons plugin, the TerraMaxx plugin and the xAmbience plugin. Seasonal support is optional and can be chosen on install. Note that we only support seasons for library contributions that have seasonal alternatives.
    • Major new feature: Support for injecting OpenSceneryX items into X-Plane® built-in libraries. This can be used to enhance the X-Plane® automatic object placement and autogen. This is optional and can be selected on install. Currently some of the OpenSceneryX aircraft are exported to be used for static aircraft around airports.
    • Updated the Backup Library to v2.2.0
    • The library still includes the Backup Library but it is now separate and the installer gives the choice of using or not using it.
    • The website now provides more information about lines in the library – layer group, layer offset, line width and whether the line is mirrored.
    • The website now provides more information about objects in the library – whether they have multiple LODs, custom lights, named lights, parameterised lights, spill lighting, whether the object tilts on uneven ground and whether it emits black or white smoke. Also, objects are marked as ‘animated’ automatically now, by directly examining the .obj file for animation commands.
    • Markdown is now supported for all descriptions of items. This is automatically converted to HTML for publishing on the website. Many descriptions that were being squashed down to a single paragraph have been rewritten using Markdown and tables, e.g. many of the polygons, making them far more readable.

OpenSceneryX v4 Beta Testing

Because it’s so big and contains significant new features, we have taken the unusual step of running an open beta test of the next release of OpenSceneryX (v4.0.0).

The beta test is being run over on the thresholdx.net forums so if you want to take part and get early access to the next release, head over there now – all the details are in the README post.

Note: If you want to take part in the beta, please be aware there may be bugs and issues that cause problems with your X-Plane® simulator, so if you don’t feel comfortable with this please wait for the full release.

OpenSceneryX v3.2.0 Released

Happy New Year!  To celebrate 2019, here’s a new version of OpenSceneryX. Highlights:

  • New scenery objects in this version:
    • Incorporated FlyAgi Wind Turbine Library by FlyAgi into OpenSceneryX, which includes 40 animated wind turbines in a variety of heights and styles.
    • Incorporated FlyAgi Vegetation Library by FlyAgi into OpenSceneryX, including:
      • A set of ‘forests’ of volumentric grass, in a variety of shades.
      • A set of ‘forests’ of volumetric flowers, vines and shrubs.
      • A large set of 265 higher definition forests.
      • An additional Acer (Maple) tree, in a variety of heights, using the same high definition texture as the new forests.
      • An additional two Quercus (Oak) trees, in a variety of heights, using the same high definition texture as the new forests.
      • A Corylus (Hazel) tree, in a variety of heights, using the same high definition texture as the new forests.Thank you Agi for offering this merge, it is really appreciated.
  • Modified scenery objects in this version:
    • The USA Hawaiian forests were empty and using a blank texture, which has been the case since they were first added. We now use pacific_lowlandinstead, as the closest match.
    • Added TILTED attribute to all appropriate objects so they follow sloped terrain. Affects aircraft, vehicles, some furniture and some people.
  • Other changes:
    • Removed all unnecessary EXPORT_BACKUP lines for RE_Library backup library.
    • Third party libraries are now exported using EXPORT_BACKUP instead of DEPRECATED EXPORT entries. Means that if both OpenSceneryX and the source library are installed, the source library takes precedence, which is important when it is still being actively maintained and updated and may be ahead of OpenSceneryX.
    • Replaced the Backup Library with the latest v2.0.0 version.
    • Individual screenshots generated for all European forests.
    • Individual screenshots generated for all US forests.
    • Added a set of simHeaven export paths so they don’t have to copy actual objects out of OpenSceneryX on installation of their packages. These new paths will be used in the next releases of VFR Landmarks and X-Europe.
    • Now write a version.txt file containing the version number and date into the library folder, for utilities such as xOrganiser to use.

As always, if you already have a recent version of the installer, just re-run it to update your install. If you need a new installer, grab it from the home page.

Have fun with the new stuff, and a huge thank you to all the contributors.

OpenSceneryX 3.1.0 Released

We have just released OpenScenery v3.1.0. The main change in this version is the addition of over 1200 individual plant and tree objects. These should be much easier to use than forests if you just want to place a few individual plants around your sceneries. The full changes are:

  • New scenery objects in this version:
    • A huge collection of 1263 individual plants and trees, built using the same textures as the existing forests for efficiency. As objects, these are much more convenient to use than forests if you need to place individual plants.
  • Modified scenery objects in this version:
    • Updated DDS version of European tree texture to include two missing trees.
    • Added DDS versions of US tree textures.
  • Other changes:
    • Added 15 missing or incorrect paths from RE_Library.

The installer hasn’t changed, so if you already have the latest version just re-run it. If you need to download it, go to the OpenSceneryX home page.

OpenSceneryX v3.0.0 Released

It’s a massive new release of the library, with almost 1,000 new objects. Here are the full release notes:

  • New scenery objects in this version:
    • Incorporated most of RE_Library by Richard C Elliott (einstein at the .org) into OpenSceneryX, which is about 900 objects. There are too many to list individually here, but the collection includes offices, radio installations, vehicles, hangars, fire stations, control towers, terminals and visual control rooms. Thank you Richard for offering this merge, it is hugely appreciated and expands the scope of OpenSceneryX considerably.
      • IMPORTANT NOTE 1: Certain iconic objects from specific airports were not included because OpenSceneryX, by design, does not contain world-unique objects (for example, the old EGCC Manchester International control tower). If any designer has used these objects, they will disappear. To fix this, airport designers will need to include these objects directly in their scenery packages. Richard has given permission to use his objects directly in this way (see the documentation in the RE_Library package) but as a courtesy it might be polite to drop him a note to let him know.
      • IMPORTANT NOTE 2: Some objects that were very similar to others were merged, for efficiency.
      • IMPORTANT NOTE 3: Because OSX requires all vehicles to be facing North with the tip of the nose at the origin, The RE_Library fire engines will change position and orientation. I’m afraid the only way to sort this out is for airport designers to tweak the placements of these objects and release new versions of their airports.
      • IMPORTANT NOTE 4: Some of the control tower objects in RE_Library were combinations of specific office blocks and specific Visual Control Rooms (VCRs). For efficiency, these have been replaced with the equivalent office blocks (without VCR), so airports that have used these will need to be modified to have a VCR placed on top of the office block. However, this has the added advantage that many more building / VCR combinations are now possible.
    • Four Supacat SUV600 fire vehicles, based on Land Rover 6×6 chassis.
    • A set of fire training rigs in a variety of colours.
    • A set of churches in two sizes and a variety of construction materials.
    • A fuel hydrant hatch polygon.
    • A collection of metal sheds.
    • A pair of white and yellow bollards.
    • A hotel.
    • A school / play-centre.
    • A wooden bungalow.
    • A pair of concrete barriers.
    • A small orange cone.
    • A hut constructed from a shipping container.
    • A set of shipping containers in various sizes and textures.
    • A small office constructed from a shipping container.
    • A wooden airport security building.
    • A wooden clubhouse.
    • A GPU unit.
    • A wooden airport terminal building.
    • A wooden hangar with a house attached.
    • Two baggage carts.
    • A baggage cart tractor.
    • A small tug.
    • A 27m concrete control tower.
    • A selection of fire extinguishers, standalone and in cabinets.
    • A complete fuelling installation, including underground tanks, pump, lights and signs.
    • A flood light.
    • A collection of warning and emergency signs for use around fuel installations.
    • A refuelling pump station.
    • Underground fuel tanks.
    • A set of fuel drums.
    • A set of gable markers in various colours.
    • Two metal garages.
    • Two metal glider boxes.
    • A grandstand for a sporting event.
    • A set of 5 metal hangars.
    • A further set of 28 metal hangars.
    • A set of 6 larger, more complex hangars.
    • A pair of wooden parking barriers.
    • A 250m radio mast and a 30m radio tower.
    • Three small metal huts.
    • A set of 56 plastic and galvanised tanks in a variety of sizes and colours.
    • A toilet facilities block.
    • A set of green waste bins with lids in various colours.
    • A McDonalds® fast food restaurant.
  • Modified scenery objects in this version:
    • All legacy X-Plane v7 objects have been converted to v8. The only objects affected were the animals.
    • Fishing boats 1, 2, 3 and 4 were not pointing North. These have been rotated 90 degrees to conform with the OpenSceneryX standard. Apologies for any problems this may cause with existing scenery packs.
    • None of the Robin DR221 aircraft were pointing North. These have been rotated 90 degrees to conform with the OpenSceneryX standard. Apologies for any problems this may cause with existing scenery packs.
    • The small yellow, white and red/white cones have been replaced with improved models.
    • The existing 12m shipping container was rotated 90 degrees to standardise across all shipping containers. Apologies for any problems this may cause with existing scenery packs.
  • Other changes:
    • Two invalid lines were fixed in the backup libraries (RE_Library and world2xplane library).
    • Added support to include external libraries within OpenSceneryX, which provides the ability for libraries to be merged. Items in external libraries are published to their original paths as well as new OpenSceneryX paths.
    • All deprecated paths are now exported into a DEPRECATED section of the library file, so they no longer show up in WED.
    • Refreshed design and branding in library docs and developer pack docs.
    • All processing for legacy X-Plane v7 format object files has been removed. The v7 format is no longer supported by OpenSceneryX.
    • Re-compressed a bunch of the PNG textures that gave the best saving in file size.
    • Developer documentation PDF now contains clickable screenshots and titles to take you to the online docs for the item.
    • Website now shows a carousel of the latest additions to the library, with screenshots and links.