Paths
polygons/airport/taxisigns/no_entry.polGeneral Details
- Original Author: Cormac Shaw
Description
A surface marking depicting ‘No Entry’ warning using white letters on a red background. This supplementary warning may be used at the exit point of a taxiway that normally allows traffic in one direction only such as a runway’s rapid exit taxiway (RET).
This polygon uses the NOWRAP texture command so that the texture will fill what ever size you make the polygon without repeating. The polygon should be sized so that the whole polygon, including transparency, is 10m wide with the letters within it are 2m tall (use the developer’s 10m grid polygon also available in this library to aid placement).
Polygon-specific Details
- Texture Scale ⓘBy default, one iteration of this polygon’s texture covers 2.5m (8.2ft) horizontally and 2.5m (8.2ft) vertically, but this can be overridden when placing the polygon. For more information, see the official documentation.: h: 2.5m (8.2ft), v: 2.5m (8.2ft)
- Layer Group ⓘThis polygon is drawn as part of layer group markings. For more information, see the official documentation on the .pol format, and the official documentation on layer group names in the .obj format: markings
- Layer Offset ⓘThis polygon is drawn at layer offset +1 within its layer group. -ve offsets are drawn earlier (underneath) and +ve are drawn later (on top). For more information, see the official documentation on the .pol format, and the official documentation on layer group offsets in the .obj format: +1
- Surface Type ⓘThis polygon emulates the hard surface type asphalt. Surface types determine how the aircraft behaves when taxiing over the surface. For more information, see the official documentation on the .pol format, and the official documentation on hard surface types in the .obj format: asphalt
Please note that you must download the library as a whole from the OpenSceneryX home page, we do not provide downloads for individual items. If you are a scenery developer and want to know why this is, and how to use the library correctly in your sceneries, start here.