ⓘScenery developers, use these paths to insert this item into your sceneries. You will see them inside WED and OverlayEditor.
Paths
polygons/airport/zone_fills/painted_surface_green.polGeneral Details
- Original Author: Cormac Shaw
Description
A repeating solid-coloured surface marking depicting green painted concrete or asphalt. Typically used to fill in an area that aircraft should not enter on the airport apron or between closely situated taxiways, especially taxiway ‘islands’, when simple taxiway edge/shoulder markings alone may be cofusing or unclear.
This polygon is drawn at the ‘Runways -1’ level so will appear below all default markings in X-Plane generated by apt.dat files.
Polygon-specific Details
- Texture Scale ⓘBy default, one iteration of this polygon’s texture covers 2.5m (8.2ft) horizontally and 2.5m (8.2ft) vertically, but this can be overridden when placing the polygon. For more information, see the official documentation.: h: 2.5m (8.2ft), v: 2.5m (8.2ft)
- Layer Group ⓘThis polygon is drawn as part of layer group runways. For more information, see the official documentation on the .pol format, and the official documentation on layer group names in the .obj format: runways
- Layer Offset ⓘThis polygon is drawn at layer offset -1 within its layer group. -ve offsets are drawn earlier (underneath) and +ve are drawn later (on top). For more information, see the official documentation on the .pol format, and the official documentation on layer group offsets in the .obj format: -1
- Surface Type ⓘThis polygon emulates the hard surface type shoulder. Surface types determine how the aircraft behaves when taxiing over the surface. For more information, see the official documentation on the .pol format, and the official documentation on hard surface types in the .obj format: shoulder
Please note that you must download the library as a whole from the OpenSceneryX home page, we do not provide downloads for individual items. If you are a scenery developer and want to know why this is, and how to use the library correctly in your sceneries, start here.