ⓘScenery developers, use these paths to insert this item into your sceneries. You will see them inside WED and OverlayEditor.
Paths
polygons/surfaces/asphalt/1.polⓘThese paths were published in earlier versions of OpenSceneryX but should no longer be used. They are supported for backward-compatibility.
Deprecated Paths
From v4.0.0: polygons/surfaces/asphalt.polGeneral Details
- Original Author: Sergio Català
Description
An asphalt surface, with no transparency.
Polygon-specific Details
- Texture Scale ⓘBy default, one iteration of this polygon’s texture covers 5m (16.4ft) horizontally and 5m (16.4ft) vertically, but this can be overridden when placing the polygon. For more information, see the official documentation.: h: 5m (16.4ft), v: 5m (16.4ft)
- Layer Group ⓘThis polygon is drawn as part of layer group runways. For more information, see the official documentation on the .pol format, and the official documentation on layer group names in the .obj format: runways
- Layer Offset ⓘThis polygon is drawn at layer offset 3 within its layer group. -ve offsets are drawn earlier (underneath) and +ve are drawn later (on top). For more information, see the official documentation on the .pol format, and the official documentation on layer group offsets in the .obj format: 3
- Surface Type ⓘThis polygon emulates the hard surface type asphalt. Surface types determine how the aircraft behaves when taxiing over the surface. For more information, see the official documentation on the .pol format, and the official documentation on hard surface types in the .obj format: asphalt
Please note that you must download the library as a whole from the OpenSceneryX home page, we do not provide downloads for individual items. If you are a scenery developer and want to know why this is, and how to use the library correctly in your sceneries, start here.